All Windows/In/Devices/Music Keyboard Options (Ctrl 45)
From Bounce Metronome
Screen Shot (More)
This is what you get in the More version of this window (you use the More button to show it).
Music Keyboard Options
Synchronise the 1/1s for the keyboard regions by: (drop list) (Alt + 1)
Set up regions of the keyboard for each part, use music keys as shortcuts etc.
Play 1/1 or arp 0 from Midi In note (drop list)
Shows the note to play 1/1 from - choose how it is displayed from droplist
Sync with 1/1 pitch (check box)
Automatically set 1/1 played from keyboard key for closest concert pitch...
So for instance, if the 1/1 is closest to concert pitch A = 440 Hz, then the keyboard map will be set up so that this note is played from the key on your keyboard which would normally play this pitch in twelve equal music, i.e. midi key 69. Generally it is set to the key on your keyboard which in twelve equal concert pitch plays closest to the currently selected 1/1.
This is perhaps most useful when you are using a scale to play twelve tone music in various keys.
An example may help by way of illustration to explain how this works.
For instance if you want I, IV and V pure in just intonation in any key, just choose the relevant just intonation scale in the main window, select this option, and then if you want to play in some distant key say C# major in just intonation, just change the pitch of the 1/1 to C#.
Normally this would shift everything up by a semitone so that the C on your keyboard plays C#, so you could then play in C major and hear it in C# major.
But if when you adjust the pitch of the 1/1 you choose to play the new C# 1/1 using the C# key on your keyboard, then you can play in C# from your keyboard and will hear the notes as desired in the key of C#. But since you also are using the scale with the 1/1 starting at C# too, that make it with the I, IV and V pure in C# as desired
This can easily be done by hand, the check box just automates it and makes it easier. You can achieve the same effect by adjusting the tonic in the main window, but again, doing it here may make it simpler to do as you have only one thing to change and the rest is automatic.
There is nothing else to do if you have Play in Scale selected, but if you have play in arpeggio selected, then the arpeggio should be rotated around depending on the new 1/1 position. This can be done automatically so long as the arpeggio mathes the midi map, e..g. that you have the diatonic arpeggio played from white keys, generally the arpeggio has to have the same number of notes as the midi map (in this case seven) and have steps in the right places.
So - to help with this, you probably will want to have Rotate Arpeggio selected, which adjusts the arpeggio automatically if necessary
Extra Sustain "pedal" (drop list) (Alt + S)
Use the space bar, caps lock etc. on your PC Keyboard as a sustain pedal...
This gives you a way to sustain notes when you don't have a conventional midi sustain foot pedal. Also gives you a way to keep notes sustained even when you go away from the keyboard since e.g. Caps Lock stays on indefinitely until you switch it off, no need to keep the key pressed down.
MIDI FOOT PEDAL SUSTAIN
The sustain pedal (also known as damper pedal) allows all of the notes on the piano to resonate after the keys have been lifted, for as long as the pedal is depressed.
Usually operated by the feet. You can get a midi sustain pedal which you plug into your keyboard and then can use with Bounce Metronome.
USING THE PC KEYBOARD SPACE BAR, CAPS LOCK ETC. AS A SUSTAIN PEDAL
The space bar sustain works like a normal sustain pedal - you need to keep it pressed down to sustain the notes.
The Caps lock, Num Lock, and Scroll lock keys all operate lights on your keyboard. When the light is on then the notes are sustained.
So with those ones, you press the key once to switch the sustain on and press it again to switch it off again.
This is useful because it means you don't have to keep the key held down physically. You can even go away and leave your computer and keyboard - and the notes will continue to sound.
TROUBLE SHOOTING - NOTHING HAPPENS WHEN I PRESS THE KEY
For this to work, Bounce Metronome must have the keyboard focus. If nothing happens when you press the key, click on the title bar of any of the Bounce Metronome windows to set the keyboard focus back to Bounce Metronome.
Then try again.
THE OPTIONS IN THE DROP LIST
- Sustain pedal only - Disables the PC keyboard sustain - you have to use a midi sustain foot pedal to sustain notes
- Caps lock sustain - notes are sustained whenever the CAPS LOCK key is ON
- Num lock sustain - sustained when the NUM LOCK key is ON,
- Scroll lock sustain - sustained when the SCROLL LOCK key is ON
- Space bar sustain - sustained when the space bar is held down.
If you have a midi sustain foot pedal, it works with all the other options as well. So if e.g. you choose Caps lock sustain, you can use either CAPS LOCK or your midi sustain pedal to sustain the notes - both will work
Extra Sustain "pedal" (drop list)
Set which notes from Midi In play the current arpeggio (alternatively scale)...
Any in between midi notes will play any scale pitches between the arpeggio degrees. To take an example, you can set the white notes to play the notes of the diatonic (major) mode in any larger scale, and then the black keys will play whatever sharps or flats are available between them, if any. There are various options to configure whether e.g. the sharp of the note below or the flat of the note above is played in scales where they differ.
For details, see Help | Midi In | Play in arpeggio (etc) drop list, and Help | Midi In | Playing fine shades of accidentals from the music keyboard
Suggest map that lets you play the same pitches with the same keys as in twelve equal, where possible - e.g. C played from C key, F# played from F# key and so on.
If set to "Show as rect map" then you get a consecutive mapping instead, mapping all the midi notes, consecutively to notes of the scale.
auto suggest map (check box)
Play arpeggio with fingerings you use for same pitches in 12 equal
Keys to play arpeggio or scale (music kbd, midi in or midi file retuning)...
Here you can set which of the keyboard keys play the arpeggio - or the scale depending on whether set to play in arpeggio or scale.
For play in arpeggio:
If you leave gaps between the mapped notes, for instance if you only say that white keys play the arpeggio, then in between keys - in that case the black keys - play any available in between notes of the scale.
If there are no notes of the scale between the arpeggio notes, the in between keys repeat the mapped keys.
When there are more scale degrees than there are in between keys to play them from, then you can use various methods to choose whether to play e.g. the lower or the higher of the available accidentals.
To explore that see the Accidentals symbols and special opts window Accidentals symbols and special opts (Ctrl + 61)) or the "in between notes as accidentals" list in the Music Keyboard Options window Music Keyboard Options (Ctrl + 45))
Pitch bend ranges, adjust scale as you play, pitch bend ripples, etc
Pitch bend options needed for special situations or devices
Mixed # / b (check box) (Alt + X)
Play some of each e.g. C# Eb F# G# Bb (depends on arp)...
Example, in nineteen equal, played from the white keys, with no pedal etc pressed, then plays C# Eb F# G# Bb
The actual mix of #s and bs varies depending on the arpeggio.
This corresponds to the design for split key keyboards.
The normal layout for split keys is to put the C sharp, E flat, F sharp, G sharp and B flat towards the front of the split black keys, and the other accidentals behind. Those notes are the ones for the scales closest to C major - you use them to play the C, D, F, G, A, and B flat major scales.
We need some way to generalise this so that a layout can be automatically made for any arpeggio and keyboard mapping.
The way Bounce metronome does it is as follows:
The near accidental is a flat if the step to the next note in the arpeggio has less scale degrees than the step to the note in the arpeggio after that, and is a sharp otherwise.
For instance, in the nineteen-tone major scale, the step from D to E is 3 notes of the scale, i.e. 3 scale degrees, and from E to F it is 2 scale degrees. Since the E to F step is smaller than the D to E step, the black key between D and E will play a flat as the near accidental, i.e. E flat. Since the step from C to D is the same as the step from D to E, the black key between C and D will play a sharp, i.e. C sharp.
You can also get a small black E+ / F- note between E and F on the 19 tone keyboard. The near accidental here is the natural - i.e. when you don't use the key or pedal you get the natural. The far accidental is the black note, which is what you get when the key / pedal is held down.
The small black note between B and C works similarly, as does any accidental in any arpeggio which happens to lie between B and C or between E and F on the keyboard.
Favour Sharps (check box)
Example, favour C# over Db when there is a distinction...
When unselected favours Db over C#.
See the help section Playing Fine shades of accidentals from the keyboard for details.
For scales like thirty one equal with many sharps and flats, then depending on the number of keys available to play the accidentals, it is
Selected, plays C+ C# Db D- from available keys working upwards
Unselected, plays D- Db C# C+ from available keys working downwards.
If there are four keys available in this case there is no difference between the two approaches. But if there are less than four available, then, e.g. if there are two available, the keys play
if set to favour sharps
if set to favour flats
and if three available:
C+ C# Db
if set to favour sharps
C# Db D-
if set to favour flats
Do Alt. pitch only if arp starts @a (check box)
Select to allow alternative pitch selection only for arpeggios prefixed with @a...
When this is selected, if you want the alternative pitch selection options such as sustain for sharp, etc to be used, then place @a in the arpeggio window before any of the arpeggio numbers.
This is a precaution you can use to make sure these options are only used for particular arpeggios.
For instance if you are working with the sustain for alternative pitch option selection - maybe most of the time you still want the sustain pedal to work in normal fashion as a sustain pedal and only function as an alternative pitch selector sometimes, maybe only for particular arpeggios.
Or, when this check box is switched on, you can just use the @a check box as a quick way to switch the alternative pitch selection feature on / off.
Accidental symbols, and choose how keys play notes in between notes of arpeggio
- E.g. for play from white keys, sharps and flats play in same part as white keys
Ex. play from white keys, all sharps and flats play next part after white keys
The part to play depends on the size of the accidental in scale degrees...
So - for example if white keys play the arpeggio, and black keys play nineteen equal accidentals, e.g.. D will play the part selected for midi in or the keyboard region, Db will play the previous part and D# will play the next part, Eb again the previous part, and so on.
In thirty one equal, D- plays previous part, Db plays two parts before, D+ plays next part and D# two parts after the currently selected part to play.
This lets you play one part for the keys that play the arpeggio, the white keys, and another part from the other keys - the black keys, (drop list)
(Various methods to select alternative pitches when available
Starts @a (check box)
Select to enable selection of alternative pitches - prefixes arpeggio with @a