# All Windows/Play, Rhythms and Bounce/Rhythm/Rhythms and Polyrhythms (Ctrl 89)

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## Screen Shot (More)

Play, Rhythms and Bounce/Rhythm/Rhythms and Polyrhythms - Click on button or other control in this image to jump to its tooltip.

This is what you get in the More version of this window (you use the More button to show it).

## Rhythms and Polyrhythms

Fast way to enter beats per bar for all the parts to make your rhythm

## Easy way to make a cycle of rhythms or polyrhythms - or an additive rhythm (editable) (Alt + C)

Enter the rhythms or polyrhythms to play one after another example 7:8 + 4:3 + ...

### Polyrhythms Examples

This is the default:

7:8 + 4:3 + 5:6 + 6:7 + 5:9 + 8:9 + 7:9

You can make polyrhythms with more than two rhythms as e.g.

2:3:5:7 to play 2, 3, 5 and 7 simultaneously.

Make sure you leave NO SPACES AROUND THE ':'S

The numbers can be ratios or decimals - they don't have to be all whole numbers.

Try 4:17/3 for an example using ratios. This plays 4 beats to a bar simultaneously with 17/3 (i.e. 5 1/3) beats to a bar - this pattern will repeat after 3 bars so make sure to set it to repeat each bar a multiple of 3 times.

You can make rhythm cycles that morph from one polyrhythm to another in Rhythm cycles, Morphing Polyrhythms - and fast numerical entry for rhythms (Ctrl + 89)

### Morph from one polyrhythm to another

You can also morph from one polyrhythm to another in Rhythm cycles, Morphing Polyrhythms - and fast numerical entry for rhythms (Ctrl + 89).

### Single time signature with subdivisions

You can make rhythms like 3/4, 4/4, 6/8 etc with any number of subdivsions in this polyrhythm notation.

However don't enter them as 3/4, 4/4 etc here, because that will be read as a fractional number of beats per measuore.

#### Simple time

Just a single number for the number of beats to the bar will give you simple time e.g just enter 3 for 3/4 or 4 for 4/4 etc..

#### Subdivisions

For subdivisions, use e.g. 4:8 for 4/4 with 2 subdivisions.

You need to work out how many subdivisions there are in the entire bar. Here in 4/4 with 2 subidivisions, there are 8 of them per bar (eight quavers).

Similarly use 4:16 for 4/4 with sixteeenth notes and 4:8:16 to play 4/4 with both 2 and 4 subdivisions.

Another example: 3:6 for 3/4 with quavers (as there are six quavers per bar in 3/4). Similarly, 3:12 for 3/4 with semiquavers, and so on.

Or e.g. 3:15 for 3/4 playing quintuplets, (15 = 3*5).

And so on.

#### Compound Time

You can emphasize every third beat by adding an extra part for those beats.

So for instance, you can use 6:2 for 6/8 ( 6 and 2 beats per bar to emphasize the centre beat), 9:3 for 9/8 and 12:4 for 12/8

### TIP: you can adjust any of the numbers in this text field with CONTROL + Click and Drag or CONTROL + Page up / down

Click on the number you want to adjust - you need to set the typing "caret" or cursor to the number you want to edit.

Then with the CONTROL key held down, and the mouse still held down, DRAG UP or DOWN and keep dragging - the number will increase or decrease one step at a time and change more the further you drag.

This is similar to those controls you see sometimes in programs that look like a dial but are adjusted with a click and drag up and down rather than round and round in circles. Works same way only on numbers rather than a dial.

To change the number yet further just release the mouse, CONTROL + click on the number again, and drag again. Repeat this as often as you need.

For keyboard users another method is to use CTRL + Page up / down.

This works in nearly any text field in Bounce Metronome including ones with many numbers, or with text with some numbers in it as well as the ones with mixed symbols and numbers such as this one.

When the text field has only a single number in it, then you can use plain Click and drag or Page up / down - no need to use the CONTROL key.

## Auto remake every time you edit the text (check box) (Alt + U)

Select this to auto remake the cycle whenever you edit the text for the cycle of rhythms.

## Make this cycle of rhythms or polyrhythms NOW (button) (Alt + M)

Makes the rhythm cycle ready for playing. This also sets the rhythms field in Tempo Dial - Preferences (Ctrl + 223) so that you can alternatively step through the rhythms with the up and down arrow keys...

Normally the rhythm cycle plays automatically when you press the play button.

But if you prefer to step through from one rhythm to another manually you can do that using the up and arrow keys.

To use the up and arrow keys method, go to Tempo Dial - Preferences (Ctrl + 223) and make sure you switch on the option in to adjust the tempi with UP or DOWN ARROWS, and also switch on the option UP AND DOWN ARROWS also change time signature.

When you use the up and down arrows, it replaces the rhythm cycle with the individual rhythms. So it switches off the automated rhythm cycle, you can't currently use both methods together.

To go back to the automated rhythm cycle after using the arrow keys, you need to press this button to make the automated rhythm cycle again.

### TECHY DETAILS

The rhythm cycle is done using an automatically generated script so if you want to see in detail how it works take a look at Tune Script (Ctrl + 171) and see how the script there changes as you vary the rhythm cycle.

That's why you can't use the up / down arrows method together with the automated rhythm cycle. What happens is that the up / down arrow method switches off the script in order to play the rhythms individually.

## Repeat each bar (editable) (Alt + H)

Makes the rhythm cycle ready for playing. This also sets the rhythms field in Tempo Dial - Preferences (Ctrl + 223) so that you can alternatively step through the rhythms with the up and down arrow keys...

Normally the rhythm cycle plays automatically when you press the play button.

But if you prefer to step through from one rhythm to another manually you can do that using the up and arrow keys.

To use the up and arrow keys method, go to Tempo Dial - Preferences (Ctrl + 223) and make sure you switch on the option in to adjust the tempi with UP or DOWN ARROWS, and also switch on the option UP AND DOWN ARROWS also change time signature.

When you use the up and down arrows, it replaces the rhythm cycle with the individual rhythms. So it switches off the automated rhythm cycle, you can't currently use both methods together.

To go back to the automated rhythm cycle after using the arrow keys, you need to press this button to make the automated rhythm cycle again.

### TECHY DETAILS

The rhythm cycle is done using an automatically generated script so if you want to see in detail how it works take a look at Tune Script (Ctrl + 171) and see how the script there changes as you vary the rhythm cycle.

That's why you can't use the up / down arrows method together with the automated rhythm cycle. What happens is that the up / down arrow method switches off the script in order to play the rhythms individually.

## Auto remake when any of these is changed (check box) (Alt + U)

Makes the rhythm cycle ready for playing. This also sets the rhythms field in Tempo Dial - Preferences (Ctrl + 223) so that you can alternatively step through the rhythms with the up and down arrow keys...

Normally the rhythm cycle plays automatically when you press the play button.

But if you prefer to step through from one rhythm to another manually you can do that using the up and arrow keys.

To use the up and arrow keys method, go to Tempo Dial - Preferences (Ctrl + 223) and make sure you switch on the option in to adjust the tempi with UP or DOWN ARROWS, and also switch on the option UP AND DOWN ARROWS also change time signature.

When you use the up and down arrows, it replaces the rhythm cycle with the individual rhythms. So it switches off the automated rhythm cycle, you can't currently use both methods together.

To go back to the automated rhythm cycle after using the arrow keys, you need to press this button to make the automated rhythm cycle again.

### TECHY DETAILS

The rhythm cycle is done using an automatically generated script so if you want to see in detail how it works take a look at Tune Script (Ctrl + 171) and see how the script there changes as you vary the rhythm cycle.

That's why you can't use the up / down arrows method together with the automated rhythm cycle. What happens is that the up / down arrow method switches off the script in order to play the rhythms individually.

## Adjust scripted additive rhythms so that one of the parts plays a steady tempo throughout (drop list)

Choose how to keep tempo for the rhythm cycles (scripted additive rhythms) - used next time you click "Make this cycle of rhythms"...

This sets what happens to the tempo when the rhythms change, in the rhythm cycles.

So - you might want to keep a steady tempo for the first part or a selected part through all the changes of rhythm. Or perhaps you want the fastest part to be the same tempo in all the rhythms - or the slowest part (apart from the bar beat) - or perhaps the last part (apart from the bar beat).

Select from this drop list to choose which of those options you want for the rhythm cycle.

IDC_CHECK_AVI_FAVOUR_MEASURES

Switch this on to save an exact number of bars for rhythms with bars that vary in length...

This is for rhythms with varying bar durations. So: if you have Lilt bars, Changing tempo, or Rhythm cycles switched on - also if you have Play Script switched on (since some scripts will vary the bar duration).

Save exact Bars normally works by setting the Secs field to the appropriate duration for the animation based on the rhythm and tempo as they are before the animation save.

But if the rhythm or tempo changes, then the total time for the animation will probably be different from that original estimate.

When this option is switched off, then the Secs value has priority and you save the exact number of seconds shown no matter how many or few bars it is.

When switched on then the bars have priority and you save the exact number of bars shown, no matter how short or long the clip is.

## Do mixed meters As SNGLE BOUNCE PATTERN if possible - MUST BE SELECTED for skip or adjust beats (check box)

Switch ON to show as ONE PATTERN IF POSSIBLE and adjust individual beats, or switch OFF to show EACH BAR AS A SEPARATE PATTERN with individual beats all fixed...

Does it as a single pattern if possible. For some combinations of rhythms, the bars need to be shown one after another, and for those this check box will have no effect

It also changes how the balls bounce. E.g. for 2/4 + 3/4, then when this option is switched ON then the balls bounce through a five beat pattern - for instance if set to bounce back and forth you get five bounces from one side to the other for the 2/4 + 3/4 as a single pattern.

When switched ON you use the SAME NOTE VALUE THROUGHOUT with SKIPPED BEATS used to make up any larger note values or to mark out the individual meters such as 2/4 or 3/4.

With it switched OFF, then you will see the pattern of bounces change for each of the short bars that make up the mixed meters pattern. So this time the balls bounce across the window in two beats for the 2/4, and then back again in three beats for the 3/4.

### More about what happens when this is switched off

When it is switched OFF then you will see all the rhythms across the bottom of the bouncing balls display with one of them highlighted - and one rhythm at a time is played.

You can click on any of the rhythms to change to that rhythm, but you can't click to adjust individual beats to accent them, skip them, change instruments for a part, or change the number of beats, number of parts, volumes etc.

That's because it is all done using a script for Tune Script (Ctrl + 171). So if you want to change the rhythm you can either vary the time signature (which auto generates a new script) or hould edit the script by hand.

### More about what happens when this option is switched on

You can use the options to adjust individual beats when you have this option switched ON. The entire long bar pattern of mixed meters is made using the shortest note value for any of the shorter bars that make it up.

An example may help. For instance for 4/4 + 7/8, with the option switched ON you will see a long bar in quavers, since that's the shortest note value needed for the mixed meter.

Then the crotchets for the 4/4 are done as pairs of quavers with the second note in each pair skipped to make it into a single larger beat. The quavers for the 7/8 are left unchanged since it uses the smallest note value anyway.

So you end up with a part with fifteen beats in total for the two time signatures one after another, with the second, fourth, sixth and eighth beat skipped in the 4/4 section of the rhythm.

Then to mark the start of the 4/4 and the 7/8, an extra instrument is added in a separate part, again with fifteen beats. So to make sure it plays only at the start of the 4/4 and the 7/8, all except the first and ninth beats in this part are skipped.

Finally you have the bar beat which adds an extra instrument which plays every fifteen beats to mark the start of the entire long bar.

## Another way to make the rhythms (drop list)

Select a rhythm or edit the numbers to make your own rhythm...

For many time signatures, the easiest approach is to use Combine Rhythms (Ctrl + 217)

You can also do it by hand here, which may be simpler for some types of rhythm and polyrhythm.

### How to make a rhythm by hand

These numbers show the numbers of beats to play in the bar in each of the parts.

Enter all the beats per bar for your rhythm.

Include a 1 for the bar beat if you want to hear the bars.

E.g. to play 3 / 4 enter 3 1, or to play 6 / 8 with a centre beat, you can enter 6 2 1

To play a polyrhythm with 4/4 and 3/4 simultaneously, you would type

4 3 1 ! Polyrhythm, 4 and 3 beats per bar played simultaneously

In this example, 4 beats per bar are played using part 1, 3 beats per bar using part 2 and 1 beat per bar using part 3. The 1 is needed in order to mark out the start of the bar on a distinct instrument.

Anything after an ! (exclamation mark) is a comment, enter a description of your rhythm there. For details scroll down to Description for your rhythm .

If you want to keep your rhythm for future use, you can add it to the drop list using the Ed button - For details scroll down to Adding your rhythm to the drop list .

### Adjusting the numbers here using Click and Drag or Page up / down

Use CTRL + Click on the number. Then DRAG with the mouse still held down, up or down, right out of the text box and keep dragging - the number will increase or decrease one step at a time and change more the further you drag.

To change the number yet further just release the mouse button, CTRL + click on the number again, and drag again, and repeat this as often as you need.

For keyboard users another method is to place the typing cursor (or caret) just before the number you want to change, and use CTRL + Page up / down. This works in nearly any text field in Bounce Metronome including ones that have mixed text or symbols and numbers such as this one.

### Which instruments play the rhythm

The beats get played from Parts 1 onwards in the Parts window. You can set an instrument for each number of beats there, the volume for each one, and so on.

### Additive rhythms

To play an additive rhythm place a + between each rhythm to play e.g.

3 1 1 + 2 1 + 2 1

The extra 1 there in the first bar plays an extra beat in part 3, which helps to mark out the start of the long bar.

If the additive rhythms use different sizes of beat, you can use // to give the beat size for each rhythm in crotchets (so // 4 has the same effect as leaving the // out altogether)

Example: 3 1 1 // 2 + 4 1 // 4

for 3/2 + 4/4 alternating.

### Description for your rhythm

You can add a description for your rhythm after ! or other punctuation such as ; or : - any punctuation apart from a comma ends the list of rhythm beats per bar to play.

E.g.

6 2 1 ! 6 / 8 compound time with centre beat

This will be displayed in the title for the main window, also in the title for 2D Bounce (Ctrl + 219)

With the additive rhythms, you may want to display a different description for each rhythm as it is played. To do that START THE COMMENT WITH ! + then after that enter separate descriptions for each rhythm separated using more +s. E.g.

3 1 1 // 2 + 4 1 // 4 ! + 3 / 2 + 4 / 4 + one after another

The 3/2 in your description will be displayed when the first rhythm 3 1 1 // 2 is played and the 4/4 when the second, 4 1 // 4 is played

### Rhythms that use formulae or special symbols like PI

If you want to enter a rhythm using formulae or special symbols, e.g. PI 1 or whatever, you need to switch on the option to permit this way of entering a rhythm.

To do that switch on permit ANY CHARACTERS AND FORMULAE for numbers which you can find in General Options (Ctrl + 202) in the Opts drop menu.

### Adding your rhythm to the drop list

To edit the drop list to add or remove rhythms, use the Ed button to the right of the drop list. This should bring it up in Notepad or whatever program you use for editing plain text files.

The format is simple - one rhythm to a line. Add or remove lines as desired. When you close the text file the droplist should refresh to show your new rhythm in the drop list.

## Ed Edit the rhythms drop list (button)

Edit the drop list of polyrhythms and rhythms to choose from...

It is just a plain text file, one rhythm to a line. To edit, enter new rhythms on a new line in the same format. When you close the text editor, the list here will automatically update to show your changes.

## Play Script (check box)

Play the tune script - not played when you play the bouncing balls on their own without sound...

### Play Script is only used for PLAY Sound

The bouncing balls on their own don't play the script at present - it is only played when you play the rhythm using the PLAY Sound button.

You can still play the script without sound however. To do that, use the PLAY Sound button and mute all the parts in Show All Parts (Ctrl + 9) - i.e. PLAY Sound (muted).

### How the bouncing balls play the auto generated scripts for the rhythm cycles

For the rhythm cycles, which you can make for instance with the "Make cycle of rhythms" in Rhythm cycles, Morphing Polyrhythms - and fast numerical entry for rhythms (Ctrl + 89), the bouncing balls can follow the cycle just as they do when you play it with sound - they do that by getting the cycle of rhythms from the line:

Metronome Auto Generated from: 2 bars 7 8 1 1 + 2 bars 4 3 1 + 2 bars 5 6 1 + 2 bars 6 7 1 + 2 bars 5 9 1 + 2 bars 8 9 1 + 2 bars 7 9 1 ! + 7/8 + 4/3 + 5/6 + 6/7 + 5/9 + 8/9 + 7/9 + 7 rhythms

(or similar)

at the head of the auto generated script.

## Tune Script (Ctrl + 171)

The script lets you set the tempo, rhythm,volume, etc to any desired value at any desired time in the tune...

Anything in the interface which you can change by hand and which affects the tune can also be scripted in this way. So that includes tempo, rhythm, volume, pitch, any controllers etc.

## Number of parts in the rhythm (editable) (Alt + S)

How many parts to set or number of parts to play in fractal tune

## Number of parts in the rhythm (spin) (Alt + S)

Adjust the the number of parts up / down

## Beats per "bar" (editable) (Alt + B)

Adjust the the number of parts up / down

## Beats per "bar" (spin) (Alt + B)

Adjust the the number of parts up / down

## Beats per "bar" (spin) (Alt + B)

Adjust the the number of parts up / down

## Beats per "bar" (spin) (Alt + B)

Adjust the the number of parts up / down

## Beats per "bar" (spin) (Alt + B)

Adjust the the number of parts up / down

## Beats per "bar" (spin) (Alt + B)

Adjust the the number of parts up / down

## Beats per "bar" (spin) (Alt + B)

Adjust the the number of parts up / down

## Beats to repeat (editable)

Number of beats per bar in first beat pattern

## Beats to repeat (spin)

Adjust first number of beats

## Beats to repeat (editable)

Number of beats per bar in second beat pattern

## Beats to repeat (spin)

Adjust second number of beats

## Beats to repeat (editable)

Number of beats per bar in third beat pattern

## Beats to repeat (spin)

Adjust third number of beats

## Beats to repeat (editable)

Number of beats per bar in fourth beat pattern

## Beats to repeat (spin)

Adjust fourth number of beats

## Beats to repeat (editable)

Number of beats per bar in fifth beat pattern

## Beats to repeat (spin)

Adjust fifth number of beats

## Beats to repeat (editable)

Number of beats per bar in sixth beat pattern...

If you need more beat patterns, enter the numbers into the Rhythms field separated by commas. This just shows the first six patterns for convenience of adjusting them

## Beats to repeat (spin)

Adjust sixth number of beats

## Divided by (editable)

The numbers of "beats to repeat" divided by this number either gives the desired fractional beats per bar exactly or closely approximates it - normally auto set...

This is for numbers of beats per bar like Pi or G that can't be converted into a ratio of small numbers.

This sets how often your cycle of skips, accents, or notes for the musical seed repeats using exact timings. At the end of the cycle you might have a timing "skip" before the start of the next cycle for some rhythms such as the golden ratio and Pi rhythms.

### Only makes a difference for skipped beats, accents etc

If you switch off the option to set beat times and volumes in Beats - Overview of all the Parts (Ctrl + 31) then this number is ignored, and the rhythm is played exactly endlessly.

You need it for skipped beats, accents, instruments set individually for each beat, and when you adjust the timing of individual beats in the rhythm.

### How it works for rhythms with skipped beats, accents etc.

The rhythm is played exactly for this number of bars and then there is a "skip" in the timing before the next cycle.

To see if this is a possibility look below the Polyrhythm ticks per bar field. If this says "for first ... rhythms only" then that means that the number is approximated, and so there will be this glitch in the timing at the start of each new cycle.

### Details

This number doesn't make any difference to the actual timing of the notes within the cycle of bars - that's calculated exactly using the value of the golden ratio or pi to 14 decimal places (approx).

But after you reach the end of the "cycle of measures" you may get a "skip" of the beat to start the next cycle. Bounce Metronome can only keep up the true golden ratio, pi etc. timing through a single cycle of notes. Once you play them all it starts again.

This number is normally the same as the number of bars until the repeat - for normal rhythms with a normal size of bar beat. The situation is a bit more complicated for polymeters and other rhythms with varying bar sizes in all the parts.

## Default divisor for auto set for numbers like g, pi etc. (editable)

Sets the default number of bars (usually) in the repeat cycle for accents, skips etc for golden ratio, pi etc....

This is for numbers of beats per bar like Pi or G that can't be converted into a ratio of small numbers. This is usually the same as the number of bars the rhythm can be played for with exact timings when you use accents, adjust the timing etc (all rhythms with set beat timings and volumes switched on in Beats - Overview of all the Parts (Ctrl + 31)).

### Only makes a difference for skipped beats, accents etc

If you switch off the option to set beat times and volumes in Beats - Overview of all the Parts (Ctrl + 31) then this number is ignored. The rhythm then can be played with exact timings, endlessly.

The option to set beat times and volumes gets switched on automatically whenever you have skipped beats, accents, fractal tunes, or instruments set individually for each beat, and when you adjust the timing of individual beats in the rhythm.

### How it works for rhythms with skipped beats, accents etc.

The rhythm is played with exact times for al lthe beats for this number of bars and then there is a "skip" in the timing before the next cycle.

### Default value

The default for this is high, 10000 so you can play at least 10000 bars with accents or skipped beats with exact timings for the golden ratio rhythms etc.

That's enough to last for over two hours at a fast tempo of 60 bars per minute.

You might want to set this higher if you want to play the golden ratio rhythms and the like for even longer or need to play them at an extremely fast tempo.

## Polyrhythm ticks per bar (editable) (Alt + Y)

Sets the default number of bars (usually) in the repeat cycle for accents, skips etc for golden ratio, pi etc....

This is for numbers of beats per bar like Pi or G that can't be converted into a ratio of small numbers. This is usually the same as the number of bars the rhythm can be played for with exact timings when you use accents, adjust the timing etc (all rhythms with set beat timings and volumes switched on in Beats - Overview of all the Parts (Ctrl + 31)).

### Only makes a difference for skipped beats, accents etc

If you switch off the option to set beat times and volumes in Beats - Overview of all the Parts (Ctrl + 31) then this number is ignored. The rhythm then can be played with exact timings, endlessly.

The option to set beat times and volumes gets switched on automatically whenever you have skipped beats, accents, fractal tunes, or instruments set individually for each beat, and when you adjust the timing of individual beats in the rhythm.

### How it works for rhythms with skipped beats, accents etc.

The rhythm is played with exact times for al lthe beats for this number of bars and then there is a "skip" in the timing before the next cycle.

### Default value

The default for this is high, 10000 so you can play at least 10000 bars with accents or skipped beats with exact timings for the golden ratio rhythms etc.

That's enough to last for over two hours at a fast tempo of 60 bars per minute.

You might want to set this higher if you want to play the golden ratio rhythms and the like for even longer or need to play them at an extremely fast tempo.

## Polyrhythm ticks per bar (spin) (Alt + Y)

Sets the default number of bars (usually) in the repeat cycle for accents, skips etc for golden ratio, pi etc....

This is for numbers of beats per bar like Pi or G that can't be converted into a ratio of small numbers. This is usually the same as the number of bars the rhythm can be played for with exact timings when you use accents, adjust the timing etc (all rhythms with set beat timings and volumes switched on in Beats - Overview of all the Parts (Ctrl + 31)).

### Only makes a difference for skipped beats, accents etc

If you switch off the option to set beat times and volumes in Beats - Overview of all the Parts (Ctrl + 31) then this number is ignored. The rhythm then can be played with exact timings, endlessly.

The option to set beat times and volumes gets switched on automatically whenever you have skipped beats, accents, fractal tunes, or instruments set individually for each beat, and when you adjust the timing of individual beats in the rhythm.

### How it works for rhythms with skipped beats, accents etc.

The rhythm is played with exact times for al lthe beats for this number of bars and then there is a "skip" in the timing before the next cycle.

### Default value

The default for this is high, 10000 so you can play at least 10000 bars with accents or skipped beats with exact timings for the golden ratio rhythms etc.

That's enough to last for over two hours at a fast tempo of 60 bars per minute.

You might want to set this higher if you want to play the golden ratio rhythms and the like for even longer or need to play them at an extremely fast tempo.

## Multiply out fractional values by number of repeats in descriptions if possible (check box)

Default is selected. Of most interest for the polyrhythm morphs - example, shows. 7: 23/4 as 28 : 23 (/4) in the descriptions ...

This can make the description of the individual polyrhythms in the cycle easier to read.

The description here is used for the captions in the bounce windows, also for the option "Show rhythm reached in cycle" in the More version of 3D Bounce - Visuals (Ctrl + 257)

### When does the description update

Updates when you remake the rhythm, or immediately if you ahve Auto remake switched on in Rhythm cycles, Morphing Polyrhythms - and fast numerical entry for rhythms (Ctrl + 89)

Note - even then - you might not see a change immediately in the display. What it does is to update the script in Template:W - so you should see the descriptions of the rhythms there change.

If the rhythm is playing at the time then the description updates at the next rhythm change.

### Example

One way to explain how this works is to use an example of it in action.

If you do a morph e.g. from 6:7 to 3:7 with 4 repeats per bar and Step through fractional beats per bar - you will see many rhythms wiht /4 in them, e.g. the second rhythm in the cycle is 23/4:7

This is actually 23 : 28 spread over 4 bars,where each bar plays a quarter of that polyrhythm. Bounce Metronome makes it as 23/4 : 7 where the 23/4 here is a fraction same as 5.75 (it's not read as a time signature here).

That is a bit confusing to read. So this options shows it instead as

23 : 28 (/4) read as "23 : 28 polyrhythm split into 4 measures".

Then for 22/4 : 7 that gets shown as 11 : 14 (/2) so only multiplies by the 4 if that is needed.

and the 5:7 of course just gets shown as is.