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Window 176

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First Highlighted Part - Properties

Screen Shot

First Highlighted Part - Properties

First Highlighted Part - Properties

Configure settings for any notes played in highlighted part in Parts window


This is the part that gets changed using the Voice menu....

It also plays the tune if the number of parts to play is 1.

With the standard settings, it plays the Seed, Scale and Arpeggio too - you can change that from Bs | Arpeggio and Scale play buttons.

Also it's the part for the PC keyboard and mouse - you change that from Bs | PC Keyboard Notes to play.

You can select more than one part in the Parts window, if so this is the first highlighted part.

If you want to change all the parts in one go, higlight them all in the Parts window or use Voices | Change All


Set which instruments play in the Tune Smithy parts, and the volumes for parts etc...

You can set up any part with an instrument, volume, controllers and other parameters here. You can also set a different tuning for each part too using the Scales for Parts window.

This part then can be used in many places in Tune Smithy using the part number, and is the equivalent of a Midi Out channel in FTS. You can't use Midi channels directly as the notes for a single part often have to be relayed to many different channels for retuning purposes.

Volume for part

Volume for highlighted part


Use this to select a bank for the instrument, e.g. for a GS or XG synth...

In midi you can have up to 128 instruments normally.

But for each of the instrument numbers, you can also select up to 128 banks, which lets a synth have many more midi instruments.

Sometimes you can load the extra banks yourself manually. Sometimes they are preset as they are for the GS and XG systems.

You can customise the Instruments menu so that whenever you select an instrument, the appropriate bank number is selected here automatically. See Instr. | Change or Edit Voice Menu (Ctrl + 157). You will find presets for GS and XG synths in the drop list - you can also make your own customised instrument menus following the same pattern, to match your synth.


Bank to use for highlighted part


Show this window to see what Bank controller messages FTS will send for each part


Enter the name of the instrument for highlighted part(s)...

You can type any of the names here. Recognises fragmentary names. You will see the selection for the part change to show the matching instrument if any is found with your text as part of its name.

Tip: if you want to try out lots of instruments in the menu to hear what they sound like - hold the shift key down while you change the selection here - or when you select an instrument in the voices menu. Then the first highlighted part is set to the instrument you chose, and following parts are set to the instruments that follow it in the menu in order.


Change to next or previous instrument in the menus for highlighted part(s)


Enter midi note number for lower note for highlighted part


Enter midi note number for upper note for highlighted part

Outside range

Choose what happens when notes are played outside desired range...

Rebound - notes outside the range are "bounced" back into range. The higher (or lower) the note, the further back it is bounced. So a note two octaves above the desired top note would be bounced back two octaves and so on.

Hover - the notes bounce back only to the top (or bottom) octave of the range.

Hover and rebound - as you go out of range then it hovers for the first octave, then rebounds after that (so as a rising scale goes up and up beyond the desired range, you will hear the top octave of the desired range repeat twice before the notes played start to come back down in a rebound.

Silent - notes outside the desired range don't sound at all

Wrap around - notes above the desired range wrap around to the bottom of the range and notes below the desired range wrap around to the top of the range.

The more exotic options here are of most interest for fractal tunes probably.

These effects are applied after retuning. The idea is to keep all the notes played in that part within the desired range.

Sync. range to 1/1 pitch

When selected, range for part moves up / down as you vary pitch of 1/1...

The entire range changes. So if you had the range set to say two octaves above / below middle C with middle C as the 1/1 then change the 1/1 to A then the range in this window will alter to two octaves above and below A.


Set range of notes to play for each part, && what to do with out of range notes


Octave shift etc for highlighted part(s)...

Shift the pitch for the part by octaves, or intervals etc depending on the selection in the Shift By drop list

Scales for parts

Switch on scales and arpeggios set individually for each part

Scales for Parts...

Set the scale and arpeggio separately for each part

Midi In Regions...

Set up regions of the keyboard for each part, use music keys as shortcuts etc.

SCALES for parts

If blank, plays same scale as first or previous one in scales for parts window


If blank, plays same arp as first or previous one in scales for parts window

MSB type

Select this if your synth uses Most Significant Byte method...

Don't worry if that doesn't mean much to you.

Maybe the manual for the synth will explain which type of midi message it expects.

If not, just try both possiblities, until you find the one that works.

Technically - it decides which of two possible numbers in the midi spec is used to send the instrument bank. In principle, both could be used together, giving a total of 128*128 sepearate banks of instruments each with 128 midi instruments. In practice, nothing like that number of instrument banks is needed - even 128 is far more than you usually need - so only one of the numbers is used, and some synths use one, whle others use the other.

So - rather than have two lists of numbers here for the two types of bank numbers, only one list has been shown. This check box configures how the number you enter is to be used.

MSB type

Choose the type of pitch shift for the parts...

Octave shift always shifts by the desired number of octaves 2/1

Arpeggio shift shifts by the interval from the 1/1 to the last note in the arpeggio (so often is 2/1 but depends on choice of scale and arpeggio).

Arpeggio degree shift moves each note for the part up or down a number of notes in the current main window arpeggio.

Scale degree shift moves it by the number of notes in the current main window scale.

So - both arpeggio and scale degree shifts continue to play in the same tuning, just shift the notes up / down.

The modulate by arpeggio degree or scale degree shifts the entire tune by the pitch interval associated with that scale or arpeggio degree. So e.g. modulate by one scale degree shifts the entire tune by the first interval in the scale, modulate by two shifts it by the second scale interval and so on.

Modulate by interval or by cents shift the entire tune by the specified interval. The only difference between them is that the cents shift always gets displayed in cents (but will accept any scale value for data entry).

MSB type

If blank, plays same scale as first or previous one in scales for parts window

MSB type

If blank, plays same arp. as first or previous one in scales for parts window

Mod. trem.

Set the Modulation (i.e. pitch vibrato) and Tremelo controllers for each part

Pan position left right

Enable pan for the highlighted parts

Pan position left right

Pan value for the highlighted parts


Set stereo pan positions for each part for a more immersive experience...

You can use this to place individual instruments in different locations to get a more immersive experience. For instance in a string quartet, the violin is to left, then second violin, then viola then cello in that order.

See also #Standard orchestral layout below.

Port. Leg..

Set the Portamento (pitch sliding) and Legato values for each part

Controllers for part Overview

Show all the controllers for the selected part, and adjust them...

This window lets you see and vary all the controllers for a particular part, also it gives you an overview of all the controllers.

Channels for parts Polyphony....

Set which midi out channels to play for each part...

You have sixteen midi channels to share out between the parts. On some devices however, the same instruments can share channels, so that you can have a flute and oboe say playing at once in the same channel, while with others you need to share the channels out between all the parts in play.

Notes at (12) equal tempered intervals with each other can all be played on the same channel. However in other tunings, unless you use tuning tables, often notes for the same part will need to be played on different channels.

How many you need to set aside for each part depends on the scale and the level of polyphony. For instance, quartertone music can be played on just two channels with the normal level of polyphony in Midi, one channel for the ordinary notes and another for the same notes a quarter tone sharp (or flat).

You can play notes in a pentatonic scale, whatever the tuning, with at most five channels without any extra limitations on polyphony. Also any octave repeating twelve note scale can be played on twelve channels with no extra polyphony limitations.

You can manage with less channels if you have less polyphony. If you have at most eight note polyphony say, then you may need only eight channels - that means polyphony involving eight separate scale degrees in octave repeating scales, as notes an octave apart can be played on the same channel. It is often good to have spare channels or so in addition to requirements, however because if you go right up to the limit of the number of channels and then change the chord, you can get pitch bend artefacts with the resonances of notes that continue to sound when they are switched off - or else they get abruptly stopped by an all sound off if you have that option selected. In that case sixteen channels would be safer for eight note chords and eight channels for four note chords - i.e. four notes ignoring any voices at octave intervals with each other.

Lambdoma Player

Show Lambdoma notes as you play, & play them using mouse or PC Keyboard...


You can use the arrow keys to move a sustained chord around after you have played it.

Show the Bs | Notes Played window to see your notes in a score like form as dots on staffs.

Click on the music keyboard icons - to show the notes on a music keyboard as you play. You can also play the notes by clicking on the music keyboard picture.

The menu under the Tune Smithy icon at top left of the Lambdoma Keyboard picture has a quick link to the options for this keyboard.


Change layout, what to show, set moveable keyboard regions, shortcuts etc...

How to show this window - use To Show - Options in the main window for the Lambdoma task, keyboard shortcut Ctrl + 142

Choose what to show in the drop list at the top. To configure it in detail use the Configure what to Show, sustain and Mouse Ctrlrs button.

The moveable PC keyboard region is useful when you play from the PC keyboard, when you have the keyboard picture set up to show a larger region than the one spanned by your keyboard. You will be able to use the arrow keys and other shortcuts to move the playing region around within the on-screen keyboard.

The moveable Lambdoma keyboard region is useful similarly, if you have one of the Lambdoma keyboards and have the keyboard set up to show a larger region than the one spanned by your keyboard.

This window also has other options that affect the display of the on-screen keyboard.

There's also an option to make the parts depend on the row or column of the keyboard - this can be used to play a different instrument for each row, or column, of the on-screen keybooard.

PC Keyboard Player

Play in this tuning from PC keyboard

Less <<

Shows this window with either less space, less options, or alternative layout

Help = F1

Click for help for this window. Or F1. Other opts: Shift , Alt, Ctrl + click...

F1 or click shows the help for the current window in your web browser.

Some windows may have no help yet in which case the help icon is shown crossed out with a red line.

Shift + F1 or Shift + Click brings up the tool tips extra help window (this window) to show any extra help for a tool tip.

You can tell if a tool tip has extra help if it ends ... like this one.

Ctrl + F1 or Ctrl + click takes you to the list of keyboard shortcuts for Tune Smithy.

Alt + F1 or Alt + click (alternatively Caps lock physically held down + F1 or Click) takes you to the on-line page at the web site about the current main window task - which gives a short introduction to it for newbies to the program. If there is no on-line page specific to a task, takes you to the main tune smithy page on the web site.

Since the help for Tune Smithy is currently a bit out of date and needs to be redone completely for the new 3.0 release, then you may find the on-line page for some of the newer tasks particularly useful.

Organise Windows = F2

Reset, or Save settings for this window. RIGHT CLICK for all windows menu...

Shows the Organise windows window - which you can use to reset all the parameters for the current window.

You can also use it to save the settings for just this window, or open previously saved parameters for just this window.

Also has a drop list of all the windows and their shortcuts, and related options - some to do with the menu listing, and some to do with window resizing and minimising.

Other Dialog Star

Tip of the day - For All category - right click for neighbouring windows...

Left click for a tip of the day in this category.

Right click to see a menu of neighbouring windows.

The neighbours are the ones you most often move to after this one or within a minute of this one, arranged by popularity.

So as you continue to use FTS, it will learn your habits, and the neighbouring windows listed here, should be the ones you most often visit after this one.

Neighbours, and Previous - Up - Next

Parts (Ctrl + 9)

Non Melodic Percussion (Ctrl + 21)

N.B. This list of neighbours may change when these pages are updated.

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