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Seed & Tune Transformations & Tune Options

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Seed & Tune Transformations & Tune Options

Seed Tune Transformations Tune Options

Transform the seeds, also polyrhythms, drones, DNA music, ...

Reflect, or invert Seed

Reflects or inverts the seed notes, times or volumes from time to time

Re-arrange seed notes

Permutes seed, rotates it, or changes the timing from time to time.

Seeds for layers...

Set a different seed for each layer of construction of the melody...

This makes a tune with several seeds playing at once. If you use the options to rotate or permute the layer played, then the seeds will also change around from part to part.


Switch on seeds depending on layers

Scale Arp. for layers...

Set a scale and arpeggio for each layer of construction of the melody


Switch on scale and arpeggio depending on the layer of construction of the tune

Seed Skips

Skips forward to next seed note in middle of seed at slower moving layer

Rhythms Polyrhythms...

Play rhythms or polyrhythms - for fractal tunes, changes tune construction


Switch on the polyrhythm method of making tunes

Fibonacci rhythm...

Constructs the tune from long middle and short beats in a Fibonacci pattern...

This is an unusual rhythm idea originally developed by David Canright. Instead of the beats repeating in a regular pattern, a fractal construction method is used.

Any short sections of the rhythm will eventually appear again later on, so there is a lot of structure and repetition of parts of the rhythm. But the rhythm as a whole never repeats exactly. So it has a feeling of repetition like an ordinary rhythm, but an elusive quality too because though larger and larger fragments of the rhythm repeat the whole thing never does so you never can find a point where as it were, the "bar" definitely ends.

Each layer also plays the same rhythm, at different speeds. So for instance the L + S beat pattern in the first layer (normally played on part 1) may correspond to a single L beat in the next (slower) layer, while the L beat in the first layer may correspond to a single S beat in the next layer. It continues like that through all the layers.

For details see Fibonacci rhythm and tonescapes

This option uses the main window seed but only the first few notes, as many as are needed for the pattern of short and long beats in the rhythm.


Switch on the fibonacci rhythms for the notes

Fibonacci tone scapes...

Tune goes up and down depending on Fibonacci beat length...

For instance up by 5/4 on long beats and down by 6/5 on short beats or whatever, some such arrangement.

Result is that the tune may not fit into an particular single scale, but drifts up and down by intervals instead.


Add a drone and set how long it continues after the note you play stops


Adds a drone to accompany any notes played in Tune Smithy


Switch on the Fibonacci tone scape type melody

Scale Arp.for Parts...

Set the scale and arpeggio individually for each part


Switch on scales and arpeggios set individually for each part

Scales for Parts Presets...

Presets for scales for parts - by fixed intervals, tonic shifts, CPS sets etc.

Text as seeds...

You can enter an alphanumeric seed or DNA / protein sequence etc.


Note - you can enter words as alphabetic seeds even when unselected...

Select to show the seeds as words, and to make sure that data you enter is treated as an alphabetic seed even if it is valid for a number input.

To show how it works when unselected - for instance 0120 as all one word isn't a valid number input because numbers don't start with 0 so that will get treated as an alphabet seed for the characters 0 1 2 0.

But 120 would be treated as the number 120 when this is unselected. Usually best to select it if you are using alphabet seeds.

Play List (tempo map)...

Set a play list of fractal tunes, or set tempo changes...

Unlike a normal play list, these fractal tunes become part of the tune you are working on. You can open the original files into this tune, but once you do so, they then become part of this tune, and if you change the original it will have no more effect.

tempo map

Switch on the play list or tempo map

Seed Layers

The number of layers used to build up the tune...

You need many layers to make sure the tune continues for a long time without repeating - maximum of 50.

If you have a fractal tune in several parts and have Parts | Order of Play | By Layer or By Layer with Simultaneous notes selected, make sure you have at least as many layers as you have parts you want to hear.

Seeds that have first numbers anything other than 0 can go very high or low, depending on the number of layers you have. See 1.08a\Virtuoso violin with flute for an example of this.

Seed Layers - SPIN

Adjust the number of layers of tune construction

Rhythm fractal in all layers up to

How many layers the rhythm should be fractal for...

The idea of a fractal rhythm is that when a seed plays a single note in a slower moving layer, it should play it faster, or more slowly, depending on how long the note is in the seed at the slower moving layer. This ensures that each seed in every layer has the same internal rhythm - but means that seeds in the faster layers are continually changing speed to remain within single notes of the slower seeds. So if the seed in layer 3 for instance is playing a short note, layer 2 will be playing a fast seed, and layer 1 will play a whole succession of fast seeds so that they can all fit within that single short note in layer 3.

If you set the number of layers of fractal rhythm variation high here, then the rhythm of the fastest seed is likely to vary considerably as the tune progresses from very slow to extremely fast.

Rhythm fractal in all layers up to - SPIN

Adjust the number of fractal layers of rhythm

Ground 1st tune note

When first seed number is non zero - prevents tune starting very high or low

Auto ground seed at layer

Helps prevent the tune going very high or low later on...

When you build the tune up fractal fashion, the seed numbers add up which can make the tune go very high eventually.

This option helps reduce that tendency. The lower the layer that you ground the tune at, the less the tune numbers will vary as the tune goes on.

It does it by reducing the notes for seeds in that layer down into the first octave (or repeat) of the arpeggio. So for instance if set to play the pentatonic arpeggio in a twelve tone scale, then if the seed would normally play a 16 say, it will play a 4 instead, reducing it down into the first repeat - it is for an octave repeating arpeggio repeating at scale degree 12 here.

Auto ground seed at layer

The layer at which to ground the tune seeds

Auto ground seed at layer - SPIN

Adjust the layer for grounding the seeds of the tune

Seeds Tunes drop lists Opts...

Makes a drop list of all your tune smithy files in a particular folder...

You can also add your list to the main window drop lists.


Good way to get started - randomise the current tune && configure randomisations


Pause playback, or continue play


Click here to play it...

What this plays depends on the task selected from the Tasks menu.

It can play a retuned midi clip, chord progression, fractal tune or metronome


You can use Shift + click to fast forward...

Also Ctrl to fast forward even more. Shift multiplies the tempo by 10 and Ctrl multiplies it by 100, so the two together would play a fractal tune at for instance, 60,000 instead of 60 as the tempo. This is useful sometimes for fast forwarding through fractal tunes.


Set master volume for FTS. Other controls also affect the volume...

Bs | Play control brings up the master volume control for Windows as a whole.

The volume is also affected by the volume for individual parts in the Parts (Ctrl + 9) window.

For the Wave shape player, go to the Wave Shape Player Audio Format (Ctrl + 188)

For CSound instruments, you can set the overall volume in the C Sound Save Opts (Ctrl + 168)

You can also vary the volume in Out | Options | More | Volume remapping, note on / off volumes etc. (Ctrl + 158) and if playing from Midi In there's another setting at In | Options | Keyboard Options | Touch. (Ctrl + 91)

See also Help | FAQ - trouble shooting | Why is everything so quiet


Volume for notes when they are in the middle of a rest at slower moving layer...

This is used to multiply the volumes. For instance if set to 1/2 then the faster moving layers play at half volume when the slower moving layer is silent.


Play the tune script

Emulate 2002

Emulates the 2002 version of FTS...

This is meant to deal with compatibility issues with some earlier saved tunes. However those should be sorted out now.

If you find it is still necessary, let me know with an example tune so that I can fix it. It's only for backwards compatibility to play old saved tunes. If you switch this on then many later features won't function properly should you want to add them to your old tune. So if you find any remaining compatibility issues it is best if I can sort them out.

It only emulates a particular central section of the 2002 version of FTS.

Tune Script

Change tempo, rhythm,volume, etc at any desired time in the tune...

Any change in the tune you can make by hand can also be scripted to happen at any desired time in the tune. E.g. double the volume at 30 seconds, change the instruments played at 90 seconds or whatver.

How to use this window

Undo backups

Lets one undo effect of changes, or schedule backup history trails


Switch on multiple undo

Help = F1

Click for help for this window. Or F1. Other opts: Shift , Alt, Ctrl + click...

F1 or click shows the help for the current window in your web browser.

Some windows may have no help yet in which case the help icon is shown crossed out with a red line.

Shift + F1 or Shift + Click brings up the tool tips extra help window (this window) to show any extra help for a tool tip.

You can tell if a tool tip has extra help if it ends ... like this one.

Ctrl + F1 or Ctrl + click takes you to the list of keyboard shortcuts for Tune Smithy.

Alt + F1 or Alt + click (alternatively Caps lock physically held down + F1 or Click) takes you to the on-line page at the web site about the current main window task - which gives a short introduction to it for newbies to the program. If there is no on-line page specific to a task, takes you to the main tune smithy page on the web site.

Since the help for Tune Smithy is currently a bit out of date and needs to be redone completely for the new 3.0 release, then you may find the on-line page for some of the newer tasks particularly useful.

Organise Windows = F2

Reset, or Save settings for this window. RIGHT CLICK for all windows menu...

Shows the Organise windows window - which you can use to reset all the parameters for the current window.

You can also use it to save the settings for just this window, or open previously saved parameters for just this window.

Also has a drop list of all the windows and their shortcuts, and related options - some to do with the menu listing, and some to do with window resizing and minimising.

Fractal Tunes Dialog Star

Tip of the day - Fractal Tunes category - right click for neighbouring windows...

Left click for a tip of the day in this category.

Right click to see a menu of neighbouring windows.

The neighbours are the ones you most often move to after this one or within a minute of this one, arranged by popularity.

So as you continue to use FTS, it will learn your habits, and the neighbouring windows listed here, should be the ones you most often visit after this one.

Neighbours, and Previous - Up - Next

Help For Tool Tip - Shift + F1 (Ctrl + 141)

New Scale (Ctrl + 5)

Rhythms and Polyrhythms (Ctrl + 89)

Seed Skips (Ctrl + 79)

Presets for Scales for Parts (Ctrl + 85)

Seed as bar charts (Ctrl + 76)

N.B. This list of neighbours may change when these pages are updated.

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