Help for Tune Smithy
From Tune Smithy
Set which instruments play in the various parts, and volumes for parts etc...
How to show this window
Parts... button in many of the main windows, or Ctrl + 9 or Ctrl + PA.
How to use this window
Highlight the parts you want to change. Then set the volume or octave shift or instrument names using the fields below. You can also use Instruments (Ctrl + 8) to change the instrument for all the highlighted parts - or Wave Shape Player Instruments (Ctrl + 196)
You can highlight several parts in one go in various ways: Click on first part to highlight, then drag. Or Ctrl + click each part you want to highlight in turn.
Keyboard methods - Ctrl + select one at a time - or Ctrl + select first part, Ctrl + Shift + select last part, then you can add more consecutive parts using Ctrl + select first, Ctrl + shift + select last.
Select the part you want to highlight
What is a part?
In a program without instant pitch bend retuning, this window would just show the midi out channels. However when you use pitch bends to change the tuning of the scale, it is the software that deals with the midi out channels rather than the user. The user doesn't work at that level at all (normally).
This is why: To play a chord, e.g. a justly tuned major chord 1/1 5/4 3/2, using midi pitch bends, the only way to tune it correctly is to play the notes on different output channels - for instance the 1/1 may be played on channel 1, the 5/4 on channel 2 and the 3/2 on channel 3. That's because in midi, (normally anyway) the pitch bend is set for a channel as a whole. The software does this channel swapping automatically - the notes change channel frequently to let them be retuned correctly and smoothly. So it is normal for the notes of a single chord or melodic phrase to be spread out over several midi channels. This sort of thing is something software can be programmed to keep track of in a routine (though complicated) fashion, but is mind boggling for a user of the software.
So as a user of the software, you need something else to work with rather than Midi out channels, and that's where the Parts come in. You just set up a part much as you would do for a channel in twelve equal type Midi work. You set it up with a midi instrument, controllers, pan position etc. You don't need to worry about the techy details of which midi out channels to send all the pitch bends and other messages to. FTS keeps track of all those details for you. The software will send the notes on whatever channel is appropriate, depending on its records of which notes have been sent on them previously - and it will also set the pitch bends accordingly for each channel, and also send any controllers and other messages to the correct channels as well.
However, if you are interested to see where the notes did get relayed to, just show the Out | More | Notes in Play - Midi Out (Ctrl + 47) window and you will see them all listed there, with the pitch bends in cents for each channel.
You will find that notes that need the same pitch bend often share channels, for instance all the 5/4s may play on one channel, or notes a quarter tone sharp or flat or whatever may all get played on the same channel - as long as they have the same requirements in terms of other controllers such as pan position etc.
To make sure that FTS does the channel mapping optimally for your current out device(s), run the Out Devices Capabilities Wizard in the Out menu.
Part number - enter number of the part to change
This is the part that gets changed using the Voice menu....
It also plays the tune if the number of parts to play is 1.
With the standard settings, it plays the Seed, Scale and Arpeggio too - you can change that from Bs | Arpeggio and Scale play buttons.
Also it's the part for the PC keyboard and mouse - you change that from Bs | PC Keyboard Notes to play.
You can select more than one part in the Parts window, if so this is the first highlighted part.
If you want to change all the parts in one go, higlight them all in the Parts window or use Voices | Change All
Shows which instruments play which parts.
Enter the name of the instrument for highlighted part(s)...
You can type any of the names here. Recognises fragmentary names. You will see the selection for the part change to show the matching instrument if any is found with your text as part of its name.
Tip: if you want to try out lots of instruments in the menu to hear what they sound like - hold the shift key down while you change the selection here - or when you select an instrument in the voices menu. Then the first highlighted part is set to the instrument you chose, and following parts are set to the instruments that follow it in the menu in order.
Change to next or previous instrument in the menus for highlighted part(s)
Choose the type of pitch shift for the parts...
Octave shift always shifts by the desired number of octaves 2/1
Arpeggio shift shifts by the interval from the 1/1 to the last note in the arpeggio (so often is 2/1 but depends on choice of scale and arpeggio).
Arpeggio degree shift moves each note for the part up or down a number of notes in the current main window arpeggio.
Scale degree shift moves it by the number of notes in the current main window scale.
So - both arpeggio and scale degree shifts continue to play in the same tuning, just shift the notes up / down.
The modulate by arpeggio degree or scale degree shifts the entire tune by the pitch interval associated with that scale or arpeggio degree. So e.g. modulate by one scale degree shifts the entire tune by the first interval in the scale, modulate by two shifts it by the second scale interval and so on.
Modulate by interval or by cents shift the entire tune by the specified interval. The only difference between them is that the cents shift always gets displayed in cents (but will accept any scale value for data entry).
Octave, scale or arpeggio shift
Use this to shift the notes of the part up or down by octaves
This is particularly relevant for the fractal tune as it means that you can have a single pitch for the 1/1 but the various parts of the tune can be shifted up / down in pitch as appropriate.
You can also shift them by intervals, or by arpeggio degrees etc - see the drop list above the list for these options.
Octave, scale or arpeggio shift
Octave shift etc for highlighted part(s)...
Shift the pitch for the part by octaves, or intervals etc depending on the selection in the drop list above the list
Octave, scale or arpeggio shift - SPIN
Increase or decrease octave shift etc for highlighted part(s)
The volume set individually for each part
Volume for highlighted part
Show volumes as
How to show volumes - choose which range is most useful...
The 0 to 127 is useful if you want to compare it with midi data as midi velocities use this range.
Use this to select a bank for the instrument, e.g. for a GS or XG synth...
In midi you can have up to 128 instruments normally.
But for each of the instrument numbers, you can also select up to 128 banks, which lets a synth have many more midi instruments.
Sometimes you can load the extra banks yourself manually. Sometimes they are preset as they are for the GS and XG systems.
You can customise the Instruments menu so that whenever you select an instrument, the appropriate bank number is selected here automatically. See Instr. | Change or Edit Voice Menu (Ctrl + 157). You will find presets for GS and XG synths in the drop list - you can also make your own customised instrument menus following the same pattern, to match your synth.
Bank to use for highlighted part
Bank - SPIN
Increase or decrease bank number for highlighted part(s)
Select this if your synth uses Most Significant Byte method...
Don't worry if that doesn't mean much to you.
Maybe the manual for the synth will explain which type of midi message it expects.
If not, just try both possiblities, until you find the one that works.
Technically - it decides which of two possible numbers in the midi spec is used to send the instrument bank. In principle, both could be used together, giving a total of 128*128 sepearate banks of instruments each with 128 midi instruments. In practice, nothing like that number of instrument banks is needed - even 128 is far more than you usually need - so only one of the numbers is used, and some synths use one, whle others use the other.
So - rather than have two lists of numbers here for the two types of bank numbers, only one list has been shown. This check box configures how the number you enter is to be used.
All to first
Set all parts to play the same instrument as the first part...
Shift + click on this button to set them all to play the same octave shift, volume and bank as the first part as well.
Ctrl + click to play same instrument as highlighted part, Ctrl + shift + click to play same octave shift, volume and bank as highlighted part as well.
Mute or enable
Mute or enable all the highlighted parts, Ctrl + press to erase...
You can use this for instance to mute some of the parts so that you can listen to other ones to hear more clearly exactly what they are doing.
Hold Ctrl key down while you press this button to erase the part. Any notes for an erased part are played on the next available part. This feature is not likely to be used much except for backwards compatibility
You may need to erase part 10 for backwards compatibility when you play an old 2.4 tune in FTS 3.0 - though this should be done automatically when the tune is opened.
If you want part 10 to play a miscellany of percussion, as would happen in FTS 2.4 if it wasn't erased, then select the drum set into it from the non melodic percussion menu.
In FTS 2.4 and early FTS 3.0 betas, part 10 was used only for non melodic percussion instruments. So tunes that needed a melodic tenth part had part 10 erased, so that the notes would be played on part 11 instead.
In FTS 3.0, part 10 (or whatever you choose as the non melodic input part) is non melodic percussion for midi input only.This means that when you play notes on part 10 from midi in then they select non melodic percussion instruments according to the note number played, as is usual in General Midi non melodic percussion.
Within FTS itself, for FTS 3.0, any instrument can now be selected into part 10.
It doesn't matter if on the output side of things, the midi output channel 10 is set aside to play non melodic percussion. The notes for part 10 will automatically be remapped to melodic channels as necessary.
Fractal tune plays:
How many parts to set or number of parts to play in fractal tune
Fractal tune plays: - SPIN
Adjust the the number of parts up / down
Useful or interesting presets - tonality shifts, diesis shifts, CPS sets,...
Pause playback, or continue play
Click here to play it...
What this plays depends on the task selected from the Tasks menu.
It can play a retuned midi clip, chord progression, fractal tune or metronome
SHORTCUT FOR FRACTAL TUNES OR METRONOME
You can use Shift + click to fast forward...
Also Ctrl to fast forward even more. Shift multiplies the tempo by 10 and Ctrl multiplies it by 100, so the two together would play a fractal tune at for instance, 60,000 instead of 60 as the tempo. This is useful sometimes for fast forwarding through fractal tunes.
Set master volume for FTS. Other controls also affect the volume...
Bs | Play control brings up the master volume control for Windows as a whole.
The volume is also affected by the volume for individual parts in the Parts (Ctrl + 9) window.
For the Wave shape player, go to the Wave Shape Player Audio Format (Ctrl + 188)
For CSound instruments, you can set the overall volume in the C Sound Save Opts (Ctrl + 168)
You can also vary the volume in Out | Options | More | Volume remapping, note on / off volumes etc. (Ctrl + 158) and if playing from Midi In there's another setting at In | Options | Keyboard Options | Touch. (Ctrl + 91)
See also Help | FAQ - trouble shooting | Why is everything so quiet
Help = F1
Click for help for this window. Or F1. Other opts: Shift , Alt, Ctrl + click...
F1 or click shows the help for the current window in your web browser.
Some windows may have no help yet in which case the help icon is shown crossed out with a red line.
You can tell if a tool tip has extra help if it ends ... like this one.
Ctrl + F1 or Ctrl + click takes you to the list of keyboard shortcuts for Tune Smithy.
Or F2 - Reset / save / open for individual windows, right click for cat. list...
Other Dialog Star
Tip of the day - For All category - right click for neighbouring windows...
Left click for a tip of the day in this category.
Right click to see a menu of neighbouring windows.
Shows this window with either less space, less options, or alternative layout
Things that affect the notes played in (first) highlighted part in Parts window
Show this window to see what Bank controller messages FTS will send for each part
N.B. This list of neighbours may change when these pages are updated.